Files
Watcharr/server/config.go
IRHM 127393245d tasks: Create task_schedule config
Use it, just need a frontend and way to edit it.
2024-05-19 21:20:23 +01:00

288 lines
8.8 KiB
Go

package main
import (
"encoding/json"
"errors"
"log"
"log/slog"
"os"
"path"
"time"
"github.com/sbondCo/Watcharr/game"
"gorm.io/gorm"
)
var DataPath = func() string {
path := os.Getenv("WATCHARR_DATA")
if path == "" {
path = "./data"
}
return path
}()
type ServerConfig struct {
// Used to sign JWT tokens. Make sure to make
// it strong, just like a very long, complicated password.
JWT_SECRET string `json:",omitempty"`
// Default country for new users. This is used to set the default
// region to get correct content streaming providers.
DEFAULT_COUNTRY string `json:",omitempty"`
// Optional: Point to your Jellyfin install
// to enable it as an auth provider.
JELLYFIN_HOST string `json:",omitempty"`
// Optional: Use Emby instead of Jellyfin branding in the ui.
USE_EMBY bool
// Enable/disable signup functionality.
// Set to `false` to disable registering an account.
SIGNUP_ENABLED bool
// Optional: Provide your own TMDB API Key.
// If unprovided, the default Watcharr API key will be used.
TMDB_KEY string `json:",omitempty"`
// Optional: Point to Plex install to enable plex features.
PLEX_HOST string `json:",omitempty"`
// Optional: Machine identifier of your Plex server.
// This is used to ensure only users of your Plex server
// can use this Watcharr instance.
// Will be fetched automatically when PLEX_HOST is provided via web ui.
PLEX_MACHINE_ID string `json:",omitempty"`
SONARR []SonarrSettings `json:",omitempty"`
RADARR []RadarrSettings `json:",omitempty"`
TWITCH game.IGDB `json:",omitempty"`
// Optional: Schedule for tasks.
TASK_SCHEDULE map[string]int `json:",omitempty"`
// Enable/disable debug logging. Useful for when trying
// to figure out exactly what the server is doing at a point
// of failure.
// Set to `true` to enable.
DEBUG bool `json:",omitempty"`
}
// ServerConfig, but with JWT_SECRET removed from json.
// Used for returning to user from get config api request.
//
// Technically only admins will have access to that api route,
// but I feel more comfortable removing it anyways (+ this is
// not editable on frontend, so not needed).
func (c *ServerConfig) GetSafe() ServerConfig {
return ServerConfig{
SIGNUP_ENABLED: c.SIGNUP_ENABLED,
DEFAULT_COUNTRY: c.DEFAULT_COUNTRY,
JELLYFIN_HOST: c.JELLYFIN_HOST,
USE_EMBY: c.USE_EMBY,
TMDB_KEY: c.TMDB_KEY,
PLEX_HOST: c.PLEX_HOST,
PLEX_MACHINE_ID: c.PLEX_MACHINE_ID,
DEBUG: c.DEBUG,
SONARR: c.SONARR, // Dont act safe, this contains sonarr api key, needed for config
RADARR: c.RADARR, // Dont act safe, this contains radarr api key, needed for config
TWITCH: game.IGDB{
ClientID: c.TWITCH.ClientID,
ClientSecret: c.TWITCH.ClientSecret,
}, // Dont act safe, this contains twitch secrets, needed for config
}
}
var (
// Our server config.. `readConfig` will overwrite from watcharr.json cfg file.
Config = ServerConfig{}
)
// Read config file
// Calls generateConfig if file doesn't exist
func readConfig() error {
cfg, err := os.Open(path.Join(DataPath, "watcharr.json"))
if err != nil {
if os.IsNotExist(err) {
slog.Info("Config file doesn't exist... generating.")
if err = generateConfig(); err == nil {
return nil
}
}
return err
}
defer cfg.Close()
jsonParser := json.NewDecoder(cfg)
if err = jsonParser.Decode(&Config); err != nil {
return err
}
initFromConfig()
return nil
}
// Ensure required config is provided
func initFromConfig() error {
if Config.JWT_SECRET == "" {
log.Fatal("JWT_SECRET missing from config!")
}
return nil
}
// Generate new barebones watcharr.json config file.
// Generates a JWT_SECRET and set default config.
func generateConfig() error {
key, err := generateString(64)
if err != nil {
return err
}
cfg := ServerConfig{
JWT_SECRET: key,
// Other defaults..
DEFAULT_COUNTRY: "US",
SIGNUP_ENABLED: true,
}
barej, err := json.MarshalIndent(cfg, "", "\t")
if err != nil {
return err
}
Config = cfg
return os.WriteFile(path.Join(DataPath, "watcharr.json"), barej, 0755)
}
// Update server config property
func updateConfig(k string, v any) error {
slog.Debug("updateConfig", "k", k, "v", v)
if v == nil {
return errors.New("invalid value")
}
if k == "JELLYFIN_HOST" {
Config.JELLYFIN_HOST = v.(string)
} else if k == "USE_EMBY" {
Config.USE_EMBY = v.(bool)
} else if k == "SIGNUP_ENABLED" {
Config.SIGNUP_ENABLED = v.(bool)
} else if k == "TMDB_KEY" {
Config.TMDB_KEY = v.(string)
} else if k == "DEBUG" {
Config.DEBUG = v.(bool)
setLoggingLevel()
} else if k == "DEFAULT_COUNTRY" {
Config.DEFAULT_COUNTRY = v.(string)
} else {
return errors.New("invalid setting")
}
return writeConfig()
}
// Write current Config to file
func writeConfig() error {
barej, err := json.MarshalIndent(Config, "", "\t")
if err != nil {
return err
}
return os.WriteFile(path.Join(DataPath, "watcharr.json"), barej, 0755)
}
type ServerFeatures struct {
Sonarr bool `json:"sonarr"`
Radarr bool `json:"radarr"`
Games bool `json:"games"`
}
// Get enabled server functionality from Config.
// Mainly so the frontend can store this once and know
// which btns should be shown, etc.
func getEnabledFeatures(userPerms int) ServerFeatures {
var f ServerFeatures
if Config.TWITCH.ClientID != nil && Config.TWITCH.ClientSecret != nil {
f.Games = true
}
if hasPermission(userPerms, PERM_REQUEST_CONTENT) {
if len(Config.SONARR) > 0 {
f.Sonarr = true
}
if len(Config.RADARR) > 0 {
f.Radarr = true
}
}
return f
}
func saveTwitchConfig(c game.IGDB) error {
// If existing client id and secret are same.. just return here
if (Config.TWITCH.ClientID != nil && c.ClientID != nil && Config.TWITCH.ClientSecret != nil && c.ClientSecret != nil) &&
*Config.TWITCH.ClientID == *c.ClientID && *Config.TWITCH.ClientSecret == *c.ClientSecret {
slog.Info("saveTwitchConfig: New ClientID and ClientSecret match old ClientID and ClientSecret.. ignoring request to update.")
return nil
}
// Update our config
Config.TWITCH.ClientID = c.ClientID
Config.TWITCH.ClientSecret = c.ClientSecret
Config.TWITCH.AccessToken = ""
Config.TWITCH.AccessTokenExpires = time.Time{}
// Try to init again
err := Config.TWITCH.Init()
if err != nil {
slog.Error("saveTwitchConfig failed to initialize TWITCH", "error", err)
return errors.New("initialization with credentials failed")
}
err = writeConfig()
if err != nil {
slog.Error("saveTwitchConfig failed to write config", "error", err)
return errors.New("failed to save config")
}
return nil
}
type ServerStats struct {
Users int64 `json:"users"`
PrivateUsers int64 `json:"privateUsers"`
WatchedMovies int64 `json:"watchedMovies"`
WatchedShows int64 `json:"watchedShows"`
WatchedSeasons int64 `json:"watchedSeasons"`
MostWatchedMovie Content `json:"mostWatchedMovie"`
MostWatchedShow Content `json:"mostWatchedShow"`
Activities int64 `json:"activities"`
}
// Collect and return server stats
// I cant sql so this the best yall gettin
func getServerStats(db *gorm.DB) ServerStats {
stats := ServerStats{}
resp := db.Model(&User{}).Count(&stats.Users).Where("private = 1").Count(&stats.PrivateUsers)
if resp.Error != nil {
slog.Error("getServerStats - Users query failed", "error", resp.Error)
}
resp = db.Model(&WatchedSeason{}).Count(&stats.WatchedSeasons)
if resp.Error != nil {
slog.Error("getServerStats - WatchedSeasons query failed", "error", resp.Error)
}
resp = db.Model(&Activity{}).Count(&stats.Activities)
if resp.Error != nil {
slog.Error("getServerStats - Activities query failed", "error", resp.Error)
}
resp = db.Joins("JOIN contents ON contents.id = watcheds.content_id AND contents.type = ?", "tv").Find(&Watched{}).Count(&stats.WatchedShows)
if resp.Error != nil {
slog.Error("getServerStats - WatchedShows query failed", "error", resp.Error)
}
resp = db.Joins("JOIN contents ON contents.id = watcheds.content_id AND contents.type = ?", "movie").Find(&Watched{}).Count(&stats.WatchedMovies)
if resp.Error != nil {
slog.Error("getServerStats - WatchedMovies query failed", "error", resp.Error)
}
var w Watched
resp = db.Model(&Watched{}).Select("content_id, COUNT(*) AS mag").Joins("JOIN contents ON contents.type = ? AND contents.id = watcheds.content_id", "tv").Group("content_id").Order("mag DESC").Preload("Content").First(&w)
if resp.Error != nil {
slog.Error("getServerStats - MostWatchedShow query failed", "error", resp.Error)
} else {
stats.MostWatchedShow = *w.Content
}
resp = db.Model(&Watched{}).Select("content_id, COUNT(*) AS mag").Joins("JOIN contents ON contents.type = ? AND contents.id = watcheds.content_id", "movie").Group("content_id").Order("mag DESC").Preload("Content").First(&w)
if resp.Error != nil {
slog.Error("getServerStats - MostWatchedMovie query failed", "error", resp.Error)
} else {
stats.MostWatchedMovie = *w.Content
}
return stats
}