Files
Watcharr/server/games.go
IRHM 451a5923d4 rating now float64
Seems to actually be accurate for what we need, I think we should just use float64 instead of importing a library for decimal values (if it continues working and i find no more issues)
2024-09-05 16:18:36 +01:00

213 lines
7.0 KiB
Go

package main
import (
"encoding/json"
"errors"
"log/slog"
"strconv"
"time"
"github.com/sbondCo/Watcharr/game"
"gorm.io/gorm"
"gorm.io/gorm/clause"
)
// For storing cached games, so we can serve the basic local data for watched list to work
type Game struct {
ID int `json:"id" gorm:"primaryKey;autoIncrement"`
UpdatedAt time.Time `json:"updatedAt"`
IgdbID int `json:"igdbId" gorm:"uniqueIndex;not null"`
Name string `json:"name"`
CoverID string `json:"coverId"`
Summary string `json:"summary"`
Storyline string `json:"storyline"`
// First release date
ReleaseDate *time.Time `json:"releaseDate,omitempty"`
Rating float64 `json:"rating"`
RatingCount int `json:"ratingCount"`
Status int `json:"status"`
Category int `json:"category"`
// Arrays turned to strings that may be useful
GameModes string `json:"gameModes"`
Genres string `json:"genres"`
Platforms string `json:"platforms"`
// Id to poster image row (cached game cover)
PosterID *uint `json:"-"`
Poster *Image `json:"poster,omitempty"`
}
type PlayedAddRequest struct {
Status WatchedStatus `json:"status"`
Rating float64 `json:"rating" binding:"max=10"`
IgdbID int `json:"igdbId" binding:"required"`
}
// Cache(save) game to our table
func saveGame(db *gorm.DB, c *Game, onlyUpdate bool) error {
slog.Info("Saving game to db", "id", c.IgdbID, "name", c.Name)
if c.IgdbID == 0 || c.Name == "" {
slog.Error("saveGame: content missing id or name!", "id", c.IgdbID, "name", c.Name)
return errors.New("game missing id or title")
}
if c.CoverID != "" {
p, err := downloadAndInsertImage(db, "https://images.igdb.com/igdb/image/upload/t_cover_big/"+c.CoverID+".png", "games")
if err != nil {
slog.Error("saveGame: Failed to cache game cover.", "error", err)
} else {
slog.Debug("saveGame: Cached game cover", "p", p)
c.PosterID = &p.ID
}
}
var res *gorm.DB
if onlyUpdate {
// We only want to update an existing row, if it exists.
res = db.Model(&Game{}).Where("igdb_id = ?", c.IgdbID).Updates(c)
if res.Error != nil {
slog.Error("saveGame: Error updating game in database", "error", res.Error.Error())
return errors.New("failed to update cached game in database")
}
} else {
// On conflict, update existing row with details incase any were updated/missing.
res = db.Clauses(clause.OnConflict{
Columns: []clause.Column{{Name: "igdb_id"}},
DoUpdates: clause.AssignmentColumns([]string{
"name",
"cover_id",
"summary",
"storyline",
"release_date",
"rating",
"rating_count",
"status",
"game_modes",
"genres",
}),
}).Create(&c)
if res.Error != nil {
// Error if anything but unique contraint error
if res.Error != gorm.ErrDuplicatedKey {
slog.Error("saveGame: Error creating game in database", "error", res.Error.Error())
return errors.New("failed to cache game in database")
}
}
}
return nil
}
func cacheGame(db *gorm.DB, g game.GameDetailsBasicResponse, onlyUpdate bool) (Game, error) {
slog.Debug("cacheGame", "game_details", g)
var (
gameModes string
genres string
platforms string
)
if len(g.GameModes) > 0 {
for _, v := range g.GameModes {
gameModes += v.Name + "|"
}
}
if len(g.Genres) > 0 {
for _, v := range g.Genres {
genres += v.Name + "|"
}
}
if len(g.Platforms) > 0 {
for _, v := range g.Platforms {
platforms += v.Name + "|"
}
}
c := Game{
IgdbID: g.ID,
Name: g.Name,
CoverID: g.Cover.ImageID,
Summary: g.Summary,
Storyline: g.Storyline,
ReleaseDate: &g.FirstReleaseDate.Time,
Rating: (g.Rating),
RatingCount: g.RatingCount,
Status: g.Status,
Category: g.Category,
GameModes: gameModes,
Genres: genres,
Platforms: platforms,
}
err := saveGame(db, &c, onlyUpdate)
if err != nil {
slog.Error("cacheGame: Failed to save game!", "error", err)
return Game{}, errors.New("failed to save game")
}
return c, nil
}
// For adding/updating played games, we will reuse methods defined in watched.go where easily possible.
func addPlayed(db *gorm.DB, igdb *game.IGDB, userId uint, ar PlayedAddRequest, at ActivityType) (Watched, error) {
slog.Debug("Adding played item", "userId", userId, "igdbId", ar.IgdbID)
var game Game
db.Where("igdb_id = ?", ar.IgdbID).Find(&game)
// Create game if not found from our db
if game == (Game{}) {
slog.Debug("Game not in db, fetching...")
resp, err := igdb.GameDetailsBasic(strconv.Itoa(ar.IgdbID))
if err != nil {
slog.Error("addPlayed content tmdb api request failed", "error", err)
return Watched{}, errors.New("failed to find requested games")
}
game, err = cacheGame(db, resp, false)
if err != nil {
slog.Error("addPlayed failed to cache game", "igdb_id", ar.IgdbID, "err", err)
return Watched{}, errors.New("failed to cache content")
}
}
// Error if content has no id
if game.ID == 0 {
return Watched{}, errors.New("failed to find game by id")
}
// Create watched entry in db
if ar.Status == "" {
ar.Status = FINISHED
}
watched := Watched{Status: ar.Status, Rating: ar.Rating, UserID: userId, GameID: &game.ID}
res := db.Create(&watched)
if res.Error != nil {
if res.Error == gorm.ErrDuplicatedKey {
res = db.Model(&Watched{}).Unscoped().Preload("Activity").Where("user_id = ? AND game_id = ?", userId, watched.GameID).Take(&watched)
if res.Error != nil {
return Watched{}, errors.New("content already on watched list. errored checking for soft deleted record")
}
if watched.DeletedAt.Time.IsZero() {
return Watched{}, errors.New("content already on watched list")
} else {
slog.Info("addPlayed: Watched list item for this content exists as soft deleted record.. attempting to restore")
res = db.Model(&Watched{}).Unscoped().Where("user_id = ? AND game_id = ?", userId, watched.GameID).Updates(map[string]interface{}{"status": ar.Status, "rating": ar.Rating, "deleted_at": nil})
watched.Status = ar.Status
watched.Rating = ar.Rating
if res.Error != nil {
slog.Error("addPlayed: Failed to restore soft deleted watch list item", "error", res.Error)
return Watched{}, errors.New("content already on watched list. errored removing soft delete timestamp")
}
}
} else {
slog.Error("Error adding watched content to database", "error", res.Error.Error())
return Watched{}, errors.New("failed adding content to database")
}
}
slog.Debug("Added watched list item", "item", watched)
var activity Activity
activityJson, err := json.Marshal(map[string]interface{}{"status": ar.Status, "rating": ar.Rating})
if err != nil {
slog.Error("Failed to marshal json for data in ADD_WATCHED activity request, adding without data", "error", err.Error())
activity, _ = addActivity(db, userId, ActivityAddRequest{WatchedID: watched.ID, Type: at})
} else {
activity, _ = addActivity(db, userId, ActivityAddRequest{WatchedID: watched.ID, Type: at, Data: string(activityJson)})
}
watched.Activity = append(watched.Activity, activity)
watched.Game = &game
return watched, nil
}