mirror of
https://github.com/sbondCo/Watcharr.git
synced 2026-08-07 07:14:44 +00:00
4cc9bd3edb
- Create a better (more) re-usable flow for downloading images to disk and inserting images into the db - Validate images properly by reading them fully and using DecodeConfig - Fix some security issues by re-encoding images - Always outputs one format `jpeg`, which keeps everything "normalized" and adds compression to images (mainly user uploads which might be big).
155 lines
4.0 KiB
Go
155 lines
4.0 KiB
Go
package game
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import (
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"errors"
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"log/slog"
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"strconv"
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"github.com/sbondCo/Watcharr/database/entity"
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"github.com/sbondCo/Watcharr/domain"
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"github.com/sbondCo/Watcharr/image"
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"github.com/sbondCo/Watcharr/media/igdb"
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"gorm.io/gorm"
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"gorm.io/gorm/clause"
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)
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type Service struct {
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db *gorm.DB
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igdb *igdb.IGDB
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activityProvider domain.ActivityAddProvider
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}
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func NewService(db *gorm.DB, igdb *igdb.IGDB, activityProvider domain.ActivityAddProvider) *Service {
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return &Service{
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db,
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igdb,
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activityProvider,
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}
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}
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// Cache(save) game to our table
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func (s *Service) saveGame(c *entity.Game, onlyUpdate bool) error {
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slog.Info("Saving game to db", "id", c.IgdbID, "name", c.Name)
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if c.IgdbID == 0 || c.Name == "" {
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slog.Error("saveGame: content missing id or name!", "id", c.IgdbID, "name", c.Name)
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return errors.New("game missing id or title")
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}
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if c.CoverID != "" {
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p, err := image.DownloadAndInsertFromUrl(
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s.db,
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"https://images.igdb.com/igdb/image/upload/t_cover_big/"+c.CoverID+".png",
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"games")
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if err != nil {
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slog.Error("saveGame: Failed to cache game cover.", "error", err)
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} else {
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slog.Debug("saveGame: Cached game cover", "p", p)
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c.PosterID = &p.ID
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}
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}
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var res *gorm.DB
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if onlyUpdate {
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// We only want to update an existing row, if it exists.
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res = s.db.Model(&entity.Game{}).Where("igdb_id = ?", c.IgdbID).Updates(c)
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if res.Error != nil {
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slog.Error("saveGame: Error updating game in database", "error", res.Error.Error())
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return errors.New("failed to update cached game in database")
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}
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} else {
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// On conflict, update existing row with details incase any were updated/missing.
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res = s.db.Clauses(clause.OnConflict{
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Columns: []clause.Column{{Name: "igdb_id"}},
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DoUpdates: clause.AssignmentColumns([]string{
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"name",
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"cover_id",
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"summary",
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"storyline",
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"release_date",
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"rating",
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"rating_count",
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"status",
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"game_modes",
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"genres",
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}),
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}).Create(&c)
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if res.Error != nil {
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// Error if anything but unique contraint error
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if res.Error != gorm.ErrDuplicatedKey {
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slog.Error("saveGame: Error creating game in database", "error", res.Error.Error())
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return errors.New("failed to cache game in database")
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}
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}
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}
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return nil
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}
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func (s *Service) cacheGame(g igdb.GameDetailsBasicResponse, onlyUpdate bool) (entity.Game, error) {
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slog.Debug("cacheGame", "game_details", g)
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var (
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gameModes string
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genres string
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platforms string
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)
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if len(g.GameModes) > 0 {
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for _, v := range g.GameModes {
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gameModes += v.Name + "|"
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}
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}
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if len(g.Genres) > 0 {
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for _, v := range g.Genres {
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genres += v.Name + "|"
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}
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}
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if len(g.Platforms) > 0 {
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for _, v := range g.Platforms {
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platforms += v.Name + "|"
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}
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}
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c := entity.Game{
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IgdbID: g.ID,
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Name: g.Name,
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CoverID: g.Cover.ImageID,
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Summary: g.Summary,
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Storyline: g.Storyline,
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ReleaseDate: &g.FirstReleaseDate.Time,
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Rating: (g.Rating),
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RatingCount: g.RatingCount,
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Status: g.Status,
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Category: g.Category,
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GameModes: gameModes,
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Genres: genres,
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Platforms: platforms,
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}
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err := s.saveGame(&c, onlyUpdate)
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if err != nil {
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slog.Error("cacheGame: Failed to save game!", "error", err)
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return entity.Game{}, errors.New("failed to save game")
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}
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return c, nil
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}
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func (s *Service) GetOrCache(igdbID int) (entity.Game, error) {
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var game entity.Game
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s.db.Where("igdb_id = ?", igdbID).Find(&game)
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// Create game if not found from our db
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if game == (entity.Game{}) {
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slog.Debug("GetOrCache: Game not in db, fetching...")
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resp, err := s.igdb.GameDetailsBasic(strconv.Itoa(igdbID))
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if err != nil {
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slog.Error("GetOrCache: content api request failed", "error", err)
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return game, errors.New("failed to find requested games")
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}
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game, err = s.cacheGame(resp, false)
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if err != nil {
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slog.Error("GetOrCache: failed to cache game",
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"igdb_id", igdbID,
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"err", err)
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return game, errors.New("failed to cache content")
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}
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}
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return game, nil
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}
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