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fix(monitor): screenshot_delay not saved when editing browser engine monitor (#7515)
Co-authored-by: Louis Lam <louislam@users.noreply.github.com>
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@@ -194,6 +194,7 @@ class Monitor extends BeanModel {
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screenshot,
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screenshot,
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cacheBust: this.getCacheBust(),
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cacheBust: this.getCacheBust(),
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remote_browser: this.remote_browser,
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remote_browser: this.remote_browser,
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screenshot_delay: this.screenshot_delay,
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snmpOid: this.snmpOid,
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snmpOid: this.snmpOid,
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jsonPathOperator: this.jsonPathOperator,
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jsonPathOperator: this.jsonPathOperator,
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snmpVersion: this.snmpVersion,
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snmpVersion: this.snmpVersion,
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@@ -938,6 +938,7 @@ let needSetup = false;
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bean.gamedigGivenPortOnly = monitor.gamedigGivenPortOnly;
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bean.gamedigGivenPortOnly = monitor.gamedigGivenPortOnly;
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bean.gamedigToken = monitor.gamedigToken;
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bean.gamedigToken = monitor.gamedigToken;
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bean.remote_browser = monitor.remote_browser;
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bean.remote_browser = monitor.remote_browser;
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bean.screenshot_delay = monitor.screenshot_delay;
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bean.smtpSecurity = monitor.smtpSecurity;
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bean.smtpSecurity = monitor.smtpSecurity;
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bean.snmpVersion = monitor.snmpVersion;
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bean.snmpVersion = monitor.snmpVersion;
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bean.snmpOid = monitor.snmpOid;
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bean.snmpOid = monitor.snmpOid;
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