* Add hash verification for datasets and algorithms
Enhanced data integrity checking by incorporating hash fields in Dataset and Algorithm structures, and modified the corresponding service logic to validate these hashes during processing. The update includes SHA-3 for hash computation, replacing the former SHA-256 usage, and ensures the provided data matches the expected hash from the manifest to prevent processing malformed or corrupted data.
- Introduce `Hash` field to both Dataset and Algorithm structs to store the expected hash value.
- Implement SHA-3 hashing within service methods that process the data, ensuring consistency with newly added `Hash` fields.
- Add error handling for hash mismatches, preventing further processing and alerting to potential data integrity issues.
- Update Protocol Buffers serialization to accommodate the new hash fields for gRPC communication.
- Modify manager service's Run method to pass the hash information when creating agent configurations.
Go module dependencies were updated to include the new SHA-3 package and upgrade Go version to 1.21.6 for improved stability and compatibility.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Remove identifiers from protobuf and related code
The protobuf definitions and related service handling code have been revised to drop specific identifier fields (`AlgorithmID` and `DatasetID`) to simplify API responses and internal function signatures. These removals streamline the overall data flow between components, reduce unnecessary data transmission, and lead to an aligned server-client expectation where identifiers are no longer a part of the response payload. Consequently, these changes simplify the logic within various functions and client commands, reinforcing encapsulation by ensuring that internal identifiers do not need to be managed or exposed unnecessarily.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* fix lint
Signed-off-by: SammyOina <sammyoina@gmail.com>
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Signed-off-by: SammyOina <sammyoina@gmail.com>
* Refactor CLI commands to use CLI struct
Introduced a CLI struct to encapsulate dependencies such as agentSDK and managerSDK previously passed to command constructors. This shift towards a more object-oriented approach simplifies command creation and enhances code readability. CLI-related commands are now methods on the CLI struct, accessing shared services directly, which streamlines the setup of CLI command hierarchies and reduces the need to pass dependencies around.
Removed the OpenAPI specification file as it was likely deemed obsolete or no longer necessary to be included with the CLI binary, suggesting a possible shift in how the API is managed or documented.
Lastly, the main application now sets up two distinct command groups for 'agent' and 'manager', with respective commands organized under them, making the CLI tool's structure more intuitive for users.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* fix ci
Signed-off-by: SammyOina <sammyoina@gmail.com>
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Signed-off-by: SammyOina <sammyoina@gmail.com>
* add stringer
Signed-off-by: SammyOina <sammyoina@gmail.com>
* rename module to cocos
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix fmt.Stringer implementation in computations.go
The fmt.Stringer implementation for Datasets and Algorithms in computations.go was fixed to correctly use pointers.
This commit addresses the issue where the String() method for Datasets and Algorithms in computations.go was not correctly implemented. The fix ensures that the String() method now correctly marshals the data to JSON and returns the string representation.
The changes made in this commit will improve the functionality and accuracy of the String() method for Datasets and Algorithms.
Signed-off-by: SammyOina <sammyoina@gmail.com>
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Signed-off-by: SammyOina <sammyoina@gmail.com>
* add state machine
Signed-off-by: SammyOina <sammyoina@gmail.com>
* This commit addresses the following changes:
- In agent/service.go:
- Added a goroutine to start the StateMachine
- Sent the start event to the StateMachine
- In agent/state.go:
- Added a copyright notice and license identifier
These changes ensure that the StateMachine starts correctly and that the agent/state.go file includes the necessary copyright and license information.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix race condition in agent service initialization
The commit fixes a race condition in the agent service initialization.
Previously, the `New` function in `agent/service.go` would start the state machine
goroutine before initializing the `sm` field. This could lead to a race condition
where the state machine would access uninitialized fields.
To fix this, the `New` function now takes a `context.Context` argument and passes it
to the `Start` method of the state machine. Additionally, a `sync.Mutex` has been
added to the `StateMachine` struct to ensure thread safety.
This commit addresses the race condition and ensures proper initialization of the agent service.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix sending events when algorithms and datasets are received
This commit fixes a bug where events were not being sent when algorithms and datasets were received in the agent service. The bug was causing the events to not be triggered, leading to incorrect behavior. This commit adds the necessary code to send the events when algorithms and datasets are received, ensuring that the events are properly triggered.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix bug: computation results not ready
The computation results were not being marked as ready,
resulting in an error when trying to access them.
This commit fixes the issue by adding a check for
the computation results before returning them.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix bug in agent service and state
The commit fixes a bug in the agent service and state files.
Previously, the condition to check the state in the agent service
was incorrect. It was checking the state directly instead of
using the GetState() method. This has been fixed by using the
GetState() method to check the state.
Additionally, a new GetState() method has been added to the
StateMachine struct in the state file. This method retrieves
the current state by acquiring a lock and returning the state
value.
The changes have been tested and verified to resolve the bug
and improve the accuracy of state checking in the agent service.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* check for time outs
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix bug in agent state machine
The bug in the agent state machine caused an error when attempting an invalid transition. This commit fixes the bug by properly locking and unlocking the state machine before and after transitioning to the next state. Additionally, the logger now correctly logs the current and next state during a valid transition.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix race condition in state machine
The commit fixes a race condition in the state machine implementation in the `Start` method. The race condition occurs when multiple goroutines try to access and modify the state concurrently. To fix this, a mutex lock and unlock are added around the critical sections of code to ensure exclusive access to the state variable. This prevents race conditions and ensures the state transitions are executed correctly.
Signed-off-by: SammyOina <sammyoina@gmail.com>
* Fix race condition in StateMachine.Start()
The StateMachine.Start() method was experiencing a race condition
when multiple events were being processed concurrently. This was
caused by not properly locking and unlocking the state machine
before and after updating the state. This commit fixes the issue
by adding proper locking and unlocking around the state update
operation. Additionally, the logging statement has been updated
to include the previous and next states for better debugging.
Signed-off-by: SammyOina <sammyoina@gmail.com>
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Signed-off-by: SammyOina <sammyoina@gmail.com>