Files
cocos/agent/statemachine/mocks/state.go
T
Sammy Kerata Oina bceb1727d1 NOISSUE - Use Mockery config (#323)
Signed-off-by: Sammy Oina <sammyoina@gmail.com>
2024-11-28 15:11:13 +01:00

234 lines
6.6 KiB
Go

// Copyright (c) Ultraviolet
// SPDX-License-Identifier: Apache-2.0
// Code generated by mockery v2.43.2. DO NOT EDIT.
package mocks
import (
context "context"
mock "github.com/stretchr/testify/mock"
statemachine "github.com/ultravioletrs/cocos/agent/statemachine"
)
// StateMachine is an autogenerated mock type for the StateMachine type
type StateMachine struct {
mock.Mock
}
type StateMachine_Expecter struct {
mock *mock.Mock
}
func (_m *StateMachine) EXPECT() *StateMachine_Expecter {
return &StateMachine_Expecter{mock: &_m.Mock}
}
// AddTransition provides a mock function with given fields: t
func (_m *StateMachine) AddTransition(t statemachine.Transition) {
_m.Called(t)
}
// StateMachine_AddTransition_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'AddTransition'
type StateMachine_AddTransition_Call struct {
*mock.Call
}
// AddTransition is a helper method to define mock.On call
// - t statemachine.Transition
func (_e *StateMachine_Expecter) AddTransition(t interface{}) *StateMachine_AddTransition_Call {
return &StateMachine_AddTransition_Call{Call: _e.mock.On("AddTransition", t)}
}
func (_c *StateMachine_AddTransition_Call) Run(run func(t statemachine.Transition)) *StateMachine_AddTransition_Call {
_c.Call.Run(func(args mock.Arguments) {
run(args[0].(statemachine.Transition))
})
return _c
}
func (_c *StateMachine_AddTransition_Call) Return() *StateMachine_AddTransition_Call {
_c.Call.Return()
return _c
}
func (_c *StateMachine_AddTransition_Call) RunAndReturn(run func(statemachine.Transition)) *StateMachine_AddTransition_Call {
_c.Call.Return(run)
return _c
}
// GetState provides a mock function with given fields:
func (_m *StateMachine) GetState() statemachine.State {
ret := _m.Called()
if len(ret) == 0 {
panic("no return value specified for GetState")
}
var r0 statemachine.State
if rf, ok := ret.Get(0).(func() statemachine.State); ok {
r0 = rf()
} else {
if ret.Get(0) != nil {
r0 = ret.Get(0).(statemachine.State)
}
}
return r0
}
// StateMachine_GetState_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'GetState'
type StateMachine_GetState_Call struct {
*mock.Call
}
// GetState is a helper method to define mock.On call
func (_e *StateMachine_Expecter) GetState() *StateMachine_GetState_Call {
return &StateMachine_GetState_Call{Call: _e.mock.On("GetState")}
}
func (_c *StateMachine_GetState_Call) Run(run func()) *StateMachine_GetState_Call {
_c.Call.Run(func(args mock.Arguments) {
run()
})
return _c
}
func (_c *StateMachine_GetState_Call) Return(_a0 statemachine.State) *StateMachine_GetState_Call {
_c.Call.Return(_a0)
return _c
}
func (_c *StateMachine_GetState_Call) RunAndReturn(run func() statemachine.State) *StateMachine_GetState_Call {
_c.Call.Return(run)
return _c
}
// SendEvent provides a mock function with given fields: event
func (_m *StateMachine) SendEvent(event statemachine.Event) {
_m.Called(event)
}
// StateMachine_SendEvent_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'SendEvent'
type StateMachine_SendEvent_Call struct {
*mock.Call
}
// SendEvent is a helper method to define mock.On call
// - event statemachine.Event
func (_e *StateMachine_Expecter) SendEvent(event interface{}) *StateMachine_SendEvent_Call {
return &StateMachine_SendEvent_Call{Call: _e.mock.On("SendEvent", event)}
}
func (_c *StateMachine_SendEvent_Call) Run(run func(event statemachine.Event)) *StateMachine_SendEvent_Call {
_c.Call.Run(func(args mock.Arguments) {
run(args[0].(statemachine.Event))
})
return _c
}
func (_c *StateMachine_SendEvent_Call) Return() *StateMachine_SendEvent_Call {
_c.Call.Return()
return _c
}
func (_c *StateMachine_SendEvent_Call) RunAndReturn(run func(statemachine.Event)) *StateMachine_SendEvent_Call {
_c.Call.Return(run)
return _c
}
// SetAction provides a mock function with given fields: state, action
func (_m *StateMachine) SetAction(state statemachine.State, action statemachine.Action) {
_m.Called(state, action)
}
// StateMachine_SetAction_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'SetAction'
type StateMachine_SetAction_Call struct {
*mock.Call
}
// SetAction is a helper method to define mock.On call
// - state statemachine.State
// - action statemachine.Action
func (_e *StateMachine_Expecter) SetAction(state interface{}, action interface{}) *StateMachine_SetAction_Call {
return &StateMachine_SetAction_Call{Call: _e.mock.On("SetAction", state, action)}
}
func (_c *StateMachine_SetAction_Call) Run(run func(state statemachine.State, action statemachine.Action)) *StateMachine_SetAction_Call {
_c.Call.Run(func(args mock.Arguments) {
run(args[0].(statemachine.State), args[1].(statemachine.Action))
})
return _c
}
func (_c *StateMachine_SetAction_Call) Return() *StateMachine_SetAction_Call {
_c.Call.Return()
return _c
}
func (_c *StateMachine_SetAction_Call) RunAndReturn(run func(statemachine.State, statemachine.Action)) *StateMachine_SetAction_Call {
_c.Call.Return(run)
return _c
}
// Start provides a mock function with given fields: ctx
func (_m *StateMachine) Start(ctx context.Context) error {
ret := _m.Called(ctx)
if len(ret) == 0 {
panic("no return value specified for Start")
}
var r0 error
if rf, ok := ret.Get(0).(func(context.Context) error); ok {
r0 = rf(ctx)
} else {
r0 = ret.Error(0)
}
return r0
}
// StateMachine_Start_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'Start'
type StateMachine_Start_Call struct {
*mock.Call
}
// Start is a helper method to define mock.On call
// - ctx context.Context
func (_e *StateMachine_Expecter) Start(ctx interface{}) *StateMachine_Start_Call {
return &StateMachine_Start_Call{Call: _e.mock.On("Start", ctx)}
}
func (_c *StateMachine_Start_Call) Run(run func(ctx context.Context)) *StateMachine_Start_Call {
_c.Call.Run(func(args mock.Arguments) {
run(args[0].(context.Context))
})
return _c
}
func (_c *StateMachine_Start_Call) Return(_a0 error) *StateMachine_Start_Call {
_c.Call.Return(_a0)
return _c
}
func (_c *StateMachine_Start_Call) RunAndReturn(run func(context.Context) error) *StateMachine_Start_Call {
_c.Call.Return(run)
return _c
}
// NewStateMachine creates a new instance of StateMachine. It also registers a testing interface on the mock and a cleanup function to assert the mocks expectations.
// The first argument is typically a *testing.T value.
func NewStateMachine(t interface {
mock.TestingT
Cleanup(func())
}) *StateMachine {
mock := &StateMachine{}
mock.Mock.Test(t)
t.Cleanup(func() { mock.AssertExpectations(t) })
return mock
}