Files
cocos/manager/vm/mocks/state_machine.go
T
Sammy Kerata Oina bceb1727d1 NOISSUE - Use Mockery config (#323)
Signed-off-by: Sammy Oina <sammyoina@gmail.com>
2024-11-28 15:11:13 +01:00

130 lines
3.3 KiB
Go

// Copyright (c) Ultraviolet
// SPDX-License-Identifier: Apache-2.0
// Code generated by mockery v2.43.2. DO NOT EDIT.
package mocks
import (
mock "github.com/stretchr/testify/mock"
manager "github.com/ultravioletrs/cocos/pkg/manager"
)
// StateMachine is an autogenerated mock type for the StateMachine type
type StateMachine struct {
mock.Mock
}
type StateMachine_Expecter struct {
mock *mock.Mock
}
func (_m *StateMachine) EXPECT() *StateMachine_Expecter {
return &StateMachine_Expecter{mock: &_m.Mock}
}
// State provides a mock function with given fields:
func (_m *StateMachine) State() string {
ret := _m.Called()
if len(ret) == 0 {
panic("no return value specified for State")
}
var r0 string
if rf, ok := ret.Get(0).(func() string); ok {
r0 = rf()
} else {
r0 = ret.Get(0).(string)
}
return r0
}
// StateMachine_State_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'State'
type StateMachine_State_Call struct {
*mock.Call
}
// State is a helper method to define mock.On call
func (_e *StateMachine_Expecter) State() *StateMachine_State_Call {
return &StateMachine_State_Call{Call: _e.mock.On("State")}
}
func (_c *StateMachine_State_Call) Run(run func()) *StateMachine_State_Call {
_c.Call.Run(func(args mock.Arguments) {
run()
})
return _c
}
func (_c *StateMachine_State_Call) Return(_a0 string) *StateMachine_State_Call {
_c.Call.Return(_a0)
return _c
}
func (_c *StateMachine_State_Call) RunAndReturn(run func() string) *StateMachine_State_Call {
_c.Call.Return(run)
return _c
}
// Transition provides a mock function with given fields: newState
func (_m *StateMachine) Transition(newState manager.ManagerState) error {
ret := _m.Called(newState)
if len(ret) == 0 {
panic("no return value specified for Transition")
}
var r0 error
if rf, ok := ret.Get(0).(func(manager.ManagerState) error); ok {
r0 = rf(newState)
} else {
r0 = ret.Error(0)
}
return r0
}
// StateMachine_Transition_Call is a *mock.Call that shadows Run/Return methods with type explicit version for method 'Transition'
type StateMachine_Transition_Call struct {
*mock.Call
}
// Transition is a helper method to define mock.On call
// - newState manager.ManagerState
func (_e *StateMachine_Expecter) Transition(newState interface{}) *StateMachine_Transition_Call {
return &StateMachine_Transition_Call{Call: _e.mock.On("Transition", newState)}
}
func (_c *StateMachine_Transition_Call) Run(run func(newState manager.ManagerState)) *StateMachine_Transition_Call {
_c.Call.Run(func(args mock.Arguments) {
run(args[0].(manager.ManagerState))
})
return _c
}
func (_c *StateMachine_Transition_Call) Return(_a0 error) *StateMachine_Transition_Call {
_c.Call.Return(_a0)
return _c
}
func (_c *StateMachine_Transition_Call) RunAndReturn(run func(manager.ManagerState) error) *StateMachine_Transition_Call {
_c.Call.Return(run)
return _c
}
// NewStateMachine creates a new instance of StateMachine. It also registers a testing interface on the mock and a cleanup function to assert the mocks expectations.
// The first argument is typically a *testing.T value.
func NewStateMachine(t interface {
mock.TestingT
Cleanup(func())
}) *StateMachine {
mock := &StateMachine{}
mock.Mock.Test(t)
t.Cleanup(func() { mock.AssertExpectations(t) })
return mock
}