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synced 2026-06-23 04:10:29 +00:00
fix(chisel): release a lock earlier to avoid a deadlock and clean stale tunnels immediately BE-13050 (#2815)
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@@ -306,6 +306,10 @@ func (service *Service) snapshotAndLog(endpointID portainer.EndpointID, tunnelPo
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Err(err).
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Msg("unable to snapshot Edge environment")
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if service.dataStore.IsErrObjectNotFound(err) {
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service.close(endpointID)
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}
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return false
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}
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@@ -187,6 +187,24 @@ func TestCheckTunnelsKeepsHasSnapshotFalseOnSnapshotFailure(t *testing.T) {
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require.False(t, s.activeTunnels[endpoint.ID].HasSnapshot, "HasSnapshot must stay false after failure")
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}
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func TestCheckTunnelsClosesStaleEntryForDeletedEndpoint(t *testing.T) {
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t.Parallel()
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_, store := datastore.MustNewTestStore(t, false, true)
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// Endpoint is not created in the store, simulates deletion while tunnel stays open.
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s := NewService(store, nil, nil)
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s.activeTunnels[1] = &portainer.TunnelDetails{
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Status: portainer.EdgeAgentManagementRequired,
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Port: 50010,
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LastActivity: time.Now(),
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}
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s.checkTunnels()
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require.Nil(t, s.activeTunnels[1], "stale tunnel for deleted endpoint must be removed immediately")
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}
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func TestCheckTunnelsClosesIdleTunnelAndSnapshots(t *testing.T) {
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t.Parallel()
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+10
-7
@@ -82,17 +82,24 @@ func (s *Service) Open(endpoint *portainer.Endpoint) error {
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return nil
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}
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// close removes the tunnel from the map so the agent will close it
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// close removes the tunnel from the map so the agent will close it.
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// The lock is released before cleaning up the chisel user and proxy to avoid
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// blocking Config/Open callers while DeleteUser interacts with chisel internals.
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func (s *Service) close(endpointID portainer.EndpointID) {
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s.mu.Lock()
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defer s.mu.Unlock()
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tun, ok := s.activeTunnels[endpointID]
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if !ok {
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s.mu.Unlock()
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return
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}
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if len(tun.Credentials) > 0 && s.chiselServer != nil {
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delete(s.activeTunnels, endpointID)
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cache.Del(endpointID)
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s.mu.Unlock()
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if s.chiselServer != nil {
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user, _, _ := strings.Cut(tun.Credentials, ":")
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s.chiselServer.DeleteUser(user)
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}
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@@ -100,10 +107,6 @@ func (s *Service) close(endpointID portainer.EndpointID) {
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if s.ProxyManager != nil {
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s.ProxyManager.DeleteEndpointProxy(endpointID)
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}
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delete(s.activeTunnels, endpointID)
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cache.Del(endpointID)
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}
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// Config returns the tunnel details needed for the agent to connect
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